Tribeca Games and Kill Screen partnered this weekend to launch the very first Tribeca Games Festival. The festival brought together the gaming community to examine the past and future of gaming and storytelling. Gamers were given a chance to get behind-the-scenes looks into some of the most popular games of the year and view panels with speakers who are cultural leaders and industry insiders.
On the opening night of the festival, attendees got the opportunity to be a part of the New York City Crowd Play premiere of Guardians of the Galaxy: The Telltale Series Episode 1. By just entering a code on a website from their phones, the entire crowd could play the same game together along with Job J Stauffer, Head of Creative Communications at Telltale Games, and Ryan Penagos, Vice President & Executive Editor at Marvel Digital Media. The game was the perfect example of the future for storytelling within video games, and every person at the festival was offered a free copy before they left. The night concluded with a concert by British electronic producer and multi-instrumentalist Mura Masa. Fresh off a Coachella performance, Mura Masa gave an incredible show to the packed audience and lit up the Tribeca Festival Hub at Spring Studios with the sounds of the future.
On the second and last day of the festival, there were three keynote conversations. Sam Lake, who worked on Max Payne and Alan Wake, was joined for a panel by film director Neil Burger and and journalist Chris Suellentrop. Hideo Kojima, creator of the iconic Metal Gear franchise, discussed his game design philosophy with industry insider Goeff Keighley. Ken Levine, creator of the Bioshock franchise, spoke with Doug Liman, director of Edge of Tomorrow, and journalist Clive Thompson.
The final day of the festival also included "X Post Conversations," a series of cross-cultural conversations that paired a creator from the gaming community with someone of equal stature from an outside field; "Retro Active," a series of conversations that look back on some of the greatest titles from 2016, exploring every element from art, design, and sound to storytelling. There was also an interactive arcade allowing attendees to be the first to get hands-on with new, unreleased games such as The Legend of Zelda: Breath of the Wild and Nier Automata.
The inaugural Tribeca Games Festival was a huge success, truly a dream for any fans of gaming and an enjoyable experience for anyone at all.
Special thanks to the Tribeca Games team and Will from fortyseven